Welcome to Namenai Script Mod
Hello this is a simple documentation site for the NSM (Namenai Script Mod).
Mod links
This here is the live mod.
Jumppack
For Users
There are 2 jumppack types added by this mod. The XD-1 and XD-1 LTU (and black camo for both). The difference is that the XD-1 LTU stands for "Limited Time Use" meaning you can only jump a select few times. This is because it has no energy regen. The only way to get energy back is to enter arsenal, ACE or BIS. If you do things like backpack on chest you will lose all energy, basically anything where it spawns a new backpack. You can drop the backpack on the floor and it will retain its energy.
Controls
You can use CBA keybinds, just go to Options > Controls > Configure Addons > NSM Jumppack Mod
. Of the 3, you only need to bind jump
and one of cycle left
or cycle right
. The cycle buttons are like a weapon wheel in older games.
How to Use
- Select jump with
cycle left
orcycle right
keybind. - Press jump.
- ???
- Profit
While you are in the air, you can still take damage but the logic is different. Whenever you get hit theres a certain percent chance that the damage will be applied, and if damage is gonna be applied theres a multiplier. Why is this here? Well I kinda noticed that for some reason AI is really good at shooting you out of the sky so I added this for balancing. So I by default have the chance set to 50%, where you will take 100% of the damage. Due note though that if you go unconscious you wont take fall damage as your unconscious body falls to the ground, which while unrealistic (wrong game lmao) is pretty funny to watch in zeus.
Theres a few different jump settings, one of them is called directional. If you look straight up it will jump you straight up, if you look down you will jump down. Non directional jumps follow a path independent of where you are looking, just in the direction you are facing (or that its set to). So for example a typical long jump will jump you forward 10 meters up and 14 meters forward regardless where your looking. Or there can be a jump that jumps you only to the left at a certain velocity.
For Modders
You can do the following to have our own jumppack. This will be enough and by default the damage chance is at 50% and the damage that will be taken is 100%
Config
Expand for example config
Scripting
This feature was added long after the initial version of the mod, so my thinking has changed since then. As such I have added this feature via script cause it allows it to be a bit more flexible.
If you want to adjust the damage taken chance and the damage taken multiplier then you can refer to
nsm_Main\XEH_postinit.sqf
and look at NSM_JUMPPACK_DAMAGE_MAP
to see what you need. For example this is what I use in the 1st MEU XEH_postinit.sqf